In the game these assets are quite far away - at least 30m but often over 100m. The challenge was to make the texture resolution as low as possible, but preserve enough detail so that it looks good from the player's perspective. All textures done in Photoshop.
898 Tris | 1024x512 Texture
685 Tris | 1024x512 Texture
2212 Tris | 256x512 Texture
589 Tris | 256x256 Texture
329 Tris | 256x256 Texture
648 Tris | 256x256 Texture
826 Tris | 256x256 Texture
561 Tris | 256x128 Texture
1590 Tris | 256x256 Texture
1070 Tris | 1024x512 Texture
1092 Tris | 512x512 Texture
367 Tris | 256x512 Texture
490 Tris | 512x512 Texture